Slot machine game and system with improved jackpot feature

ABSTRACT

Certain embodiments provide a method and system for awarding a progressive prize. The system includes a bank of gaming machines accepting different bets per play as selected by a player. A random number is selected from a predetermined fixed range of numbers that does not change during play of a gaming machine. The player is allotted one or more numbers for each credit bet. The allotted numbers represent a subset of the predetermined fixed range of numbers. A feature game is triggered for the progressive prize based on a numerical comparison between the selected random number and the number(s) allotted to the player. Certain embodiments provide a trigger condition for a feature outcome based on an event having a probability related to credits bet per game at a gaming machine. A probability of success in the feature game may be higher than a probability of success in the base game.

INTRODUCTION

The present invention relates to apparatus for use with a system oflinked poker machines and in particular the apparatus provides animproved jackpot mechanism for use with such a poker machine system.

BACKGROUND OF THE INVENTION

Many schemes have been devised in the past to induce players to playslot machines including schemes such as specifying periods during whichjackpot prizes are increased or bonus jackpots paid. Other schemesinvolve awarding an additional prize to a first player to achieve apredetermined combination on a poker machine. These methods, whileeffective, add to club overheads because of the need for additionalstaff to ensure that the scheme is operated smoothly.

More recently, with the advent of poker machines linked throughelectrical networks it has been possible to automatically generatejackpot prizes on the basis of information received from the machinesbeing played which are connected to the system and one such prior artarrangement, commonly known as “Cashcade™”, counts turnover on allmachines in the network, increments a prize value in accordance with theturnover and pays the jackpot prize when the count reaches somepredetermined and randomly selected number. In a more recent prior artarrangement, each game played on each machine in a gamine system isallocated a randomly selected number and the prize is awarded to amachine when the game number it is allocated matches a preselectedrandom number.

In another recent prior art arrangement, the winning machine is selectedby randomly selecting a number at a point in time and decrementing thenumber as games played on the system are counted until the number isdecremented to zero at which time the game (or associated machine)causing the final decrement is awarded the jackpot

With some prior art combination based trigger arrangements there is aserious disadvantage in that the player betting a single token per line,is just as likely to achieve a jackpot as the player playing multipletokens per line. This has the effect of encouraging players playing forthe bonus jackpot to bet in single tokens, rather than betting multipletokens per game.

Jackpot games have traditionally been popular in Casinos. However, intheir conventional format these games have inherent limitations:

(i) Games which use specific combinations of symbols to trigger jackpotsare perceived by many players as being unwinnable. The games aretypically designed in such a way that the big jackpots should not be wonuntil large amounts are accumulated. With such low frequency thejackpots are never seen to be won by most players. Anecdotal evidencesuggests that many players have learnt to disregard the chance of winingthe major jackpots and are realistically playing for the lesser jackpots(ie the minor and mini jackpots). The increasing popularity of smallmystery jackpots with higher frequencies of occurrence tends to supportthis argument;

(ii) Due to the increasing demand of players for a more complex anddiverse game range, conventional jackpot games with combination triggershave become superseded. However, it is extremely complex to develop awide variety of combinations which support both a feature game andmathematically exact jackpot triggers;

(iii) Typically, it would be expected that the game return (RTP) isindependent of the number of coins bet per line. With conventionalprogressive jackpot games though, increasing the credits bet per linecreates a relative disadvantage as far as RTP is concerned. Lets say thestart-up amount for a feature jackpot is $10000. A player who is playing1 credit per line has a chance for $10000 for each credit played,whereas a player playing 5 credits per line only has a chance for $2000for each credit played. This creates a scale of diminishing returns. Thesmart player who gambles for the feature jackpot only, will always coverall playlines, but will only bet 1 credit per line because the prizepaid for the feature jackpot is the same irrespective of the bet. Thisis supported by data collected from casinos;

(iv) Typical combination triggered progressive jackpots have fixed hitrates which removes from the operators control the ability to varyjackpot frequency.

These arrangements have been in use in the State of New South Wales andin other jurisdictions for a considerable period of time, however, aswith other aspects of slot machine games, players become bored with sucharrangements and new and more innovative schemes become necessary inorder to stimulate player interest

In this specification, the term “combinations” will be used to refer tothe mathematical definition of a particular game. That is to say, thecombinations of a game are the probabilities of each possible outcomefor that game

SUMMARY OF THE INVENTION

According to a first aspect the present invention provides a randomprize awarding system associated with a gaming console, the consolebeing arranged to a offer a feature outcome when a game has achieved atrigger condition, the console including trigger means arranged to testfor a trigger condition and to initiate the feature outcome when thetrigger condition occurs, the trigger condition being determined by aevent having a probability related to credits bet per game on theconsole.

According to a second aspect, the present invention provides a randomprize awarding system associated with a network of gaming consoles, thesystem being arranged to offer a feature outcome on a particular consolewhen a trigger condition occurs as a result of a game being played onthe respective console the prize awarding system including trigger meansarranged to test for a trigger condition and to initiate the featureoutcome on the respective console when the trigger condition occurs, thetrigger condition being determined by an event having a probabilityrelated to credits bet per game on the respective console.

According to a third aspect, the present invention provides a gamingconsole including a random prize awarding feature, the gaming consolebeing arranged to offer a feature outcome when a game has achieved atrigger condition, the console including trigger means arranged to testfor the trigger condition and to initiate the feature outcome when thetrigger condition occurs, the trigger condition being determined by anevent having a probability related to credits bet per game on theconsole

According to a fourth aspect, the present invention provides a method ofawarding a random prize associated with a gaming console arranged tooffer a feature outcome when a game ahs achieved a trigger condition,the method including testing for a trigger condition and initiating thefeature outcome when the trigger condition occurs, the trigger conditionbeing determined by an event having a probability related to credits betper game on the respective console.

Preferably the trigger condition is determined by an event having aprobability related both to expected turnover between consecutiveoccurrences of the trigger condition, on the respective console and thecredits bet on the respective game.

In a preferred embodiment of the invention, the trigger condition isdetermined by selecting a random number from a predetermined range ofnumbers to be associated with each bought game, and for each credit beton the respective game, allotting to the game, one or more numbers fromthe predetermined range of numbers, and in the event that one of thenumbers allotted to the player matches the randomly selected number,indicating that the trigger condition has occurred.

In one embodiment, one or more gaming consoles are connected in a gamingnetwork, each of the consoles including signal output means arranged toproduce an output signal in response to operation of the respectiveconsole, such that a central feature jackpot system connected to thenetwork provides an incrementing jackpot which is increased in responseto signals from the consoles connected to the network.

Preferably also, the console is arranged to play a first main game andthe feature outcome initiated by the trigger condition is a secondfeature game.

The function of triggering a feature jackpot game may either beperformed by a central feature game controller or may be performedwithin each console in the system.

In the preferred embodiment, the predetermined range of numbers isdetermined as a function of expected turnover between consecutiveoccurrences of the trigger condition, expected jackpot amounts andjackpot frequencies and will equal the expected average turnover permachine between successive initiations of progressive jackpot gamesdivided by the credit value for that machine. For example, if theprogressive jackpot is to be played for an average every $5,000 ofturnover played and the credit value on the machine is $0.05, then thenumber range will be 1 to 100,000 (i.e. 5,000/0.05). In the preferredembodiment, the gaming machine will allocate the lowest numbers in therange to the player such that if the player plays 20 credits he will beallocated numbers 1-20 giving him a 1 in 5.000 chance of triggering ajackpot feature game.

Alternatively, the number range can be set to the average expectedturnover between jackpot occurrences expressed in cents (500,000 in theabove example), in which case the numbers allocated to the player, willbe proportional to his total wager expressed in cents (i.e. 1-100 in theabove example).

Preferably, the feature game is a simplified game having a higherprobability of success than the first game. In a particularly preferredembodiment, the second game is a spinning reel game having a reducednumber of symbols on each reel and a jackpot is activated if afterspinning the reels a predetermined combination of symbols appears on thewin line of each reel.

In one particular example, the second screen game is a five reel gamewith two different symbols on each reel. The symbols may be of equalvalue and equally weighted (i.e. same number of instances) on each reelor alternatively, the prizes might be of different values (eg: differentfractions of the pool) and the symbols have different weightings on atleast one reel.

Preferably, the prize awarded in a jackpot game by the system of thepresent invention, is a monetary amount the value of which isincremented with each game played on each gaming machine or console inthe system. Alternatively, the incrementation can take place on a pertoken bet basis.

Where used above, the term ‘console’ is used to indicate a gamingmachine, a gaming terminal or other device arranged to be connected to acommunications system and to provide a user gaming interface. In thefollowing description, examples are give[n] which are applicable totraditional slot machines, however the invention should be taken toinclude gaming systems which include user interfaces other thantraditional slot machines.

BRIEF DESCRIPTION OF THE DRAWINGS

Embodiments of the invention will now be described by way of example,with reference to the accompanying drawings, in which:

FIG. 1 is a block diagram of a network of electronic gaming machines towhich a mystery jackpot controller according to the present invention isconnected;

FIG. 2 is a flow chart showing a game arrangement according to theinvention; and

FIG. 3 shows an example of a 5 reel by 3 row window display.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

In a preferred embodiment of the invention, a new jackpot triggermechanism provides the Casino operator with a far higher degree offlexibility Unlike conventional combination triggered jackpots, thejackpots here are won from a feature game. The feature game is triggeredrandomly as a function of credits bet per game. When a feature istriggered, a feature game appears. Each jackpot can only be won fromthis feature game. During the feature game a second set of reel stripsappears and a “spin and hold” feature game commences. The feature prizescore is calculated by the total of the points appearing on the centreline of all 5 reels.

Feature jackpots in this format exhibit significant differences overprevious jackpot systems:

(i) A jackpot game is provided which is compatible with any existinggame combination within an installation independent of the platform,denomination or type of game (eg. slot machines, cards, keno, bingo orpachinko). This will allow for the linking of combinations between gametype, platform type and denomination. Using this system, jackpot gamescan now be developed using specific combinations for the base game whichwere previously unsuitable for Link Progressive Systems. These gameswill compete with the appeal of the latest games on the market

(ii) There is no longer a need to develop mathematically exactcombinations in the base game.

(iii) Unlike the multiplier game in combination triggered jackpotembodiments, the present invention provides a direct relationshipbetween the number of credits bet and the probability of winning thejackpot feature game on any one bought game. Betting 10 credits per linewill produce ten times as many hits into the feature game than betting 1credit per line. This is achieved by using a jackpot trigger which isdirectly related to the wager bet on a respective game and the turnover,instead of using conventional combination triggers.

(iv) Jackpot hit rates can now be changed without making changes to thebase game. This was previously not possible using combination triggeredjackpots.

(v) The jackpot feature system can be used across a wide-area-network(WAN, local-area-network (LAN), used as a stand-alone game independentof a network or used with a mystery jackpot. Flexibility is available tochange combinations at will.

Referring to FIG. 1 a plurality of electronic gaming consoles 10 areconnected to a network 11, to which a feature jackpot controller 12 anddisplay means 13 are also connected.

Each of the electronic gaming consoles 10 are provided with a networkinterface arranged to provide a signal onto the network 11 on eachoccurrence of an operation of a respective console and the jackpotcontroller 12 is arranged to receive each of the console operationsignals and to increment the value of a random jackpot-prize on theoccurrence of each of these operation signals.

A flow chart for a prize awarding algorithm is illustrated in FIG. 2.

Referring to the algorithm of FIG. 2, machine contributions go into theprize pool as with known prior art jackpot systems, while the overheaddisplay shows the incrementing prize value.

In the EMG, an average value of machine turnover between jackpot hits,is programmed and is used to randomly generate trigger data for thejackpot feature games. In step 20 of the algorithm of FIG. 2, the actualnumber range and therefore probability of a feature jackpot game beingawarded will depend upon the value of a credit in the particular machineand is calculated by dividing the turnover value by the value of acredit (eg., $5000/$0.05=100,000). The average turnover value is fixedfor the EGMs and the random number generator is initialised (see step20) at startup to generate numbers from the preprogrammed rangedetermined from that value.

For every game that is played, a random trigger value is selected (seestep 21) in the preprogrammed range as determined from the averageturnover value. When the game is commenced, it is then reported (seestep 22) to the controller, which allocates a contribution to the prizepool. Each game is also allotted (see step 23) numbers from the samenumber range that from which the random number was selected, one numberin the range being allotted for each credit bet such that the player'sprobability of being awarded a jackpot feature game is proportional tothe bet.

The previously selected random number is then used as a trigger valueand compared with the values allotted to the player, if there is a match(see step 24) between the trigger value and the player values, theplayer is given an opportunity to play a jackpot feature game (see step25). Alternatively, at step 23, a number is allocated which is equal to,or proportional to the number of credits bet in the respective game andin step 24, the trigger value is compared with the single player valueand a jackpot feature awarded if the trigger value is less than or equalto the player value. It will be appreciated that this alternativearrangement is mathematically equivalent to the previously describedarrangement, the range of numbers below the allotted number in thealternative arrangement being equivalent to the set of allotted numbersin the previously described arrangement.

In the preferred embodiment, a prize is always awarded in the jackpotfeature game, the feature game being used to determine the size of theprize to be awarded (see step 27). The winning machine is then locked up(see step 28) and the controller awaits an indication that the prize hasbeen paid before allowing the machine to be unlocked (see step 29). Insome embodiments, the machine will not be locked up in steps 28 and 19,but instead the prize will simply be paid and the program will return tostep 21. The machine then returns to step (see step 21) and commences anew garne. If the trigger value does not match (see step 27) then thereis no feature game awarded for that bought game and the machine returnsto step (see step 22) and waits for the next game to commence.

By way of example, a feature game might be triggered by an EGM every$5000 of turnover played, which is equivalent to 100,000 credits on a$0.05 machine. This is referred to as the jackpot feature game hit ratein credits. A random number is generated within a prescribed range ofnumbers at the EGM at the commencement of each bought game. Theprescnbed range of numbers is determined by the jackpot feature game hitrate which has been determined previously, from typical values of casinoturnover, expected jackpot amounts and jackpot frequencies. Theprescribed range in this example is therefore 1 to 100,000 and beforethe commencement of each bought game a random number is generated withinthis range.

A bet of 20 credits will result in the numbers between 1 and 20(inclusive) being allotted to the game (note that statistically it doesnot matter if the numbers are randomly selected or not or allotted as ablock or scattered, the probability of a feature game being awarded isunchanged). If the number 7 is produced by the random number generator,then the feature game will be triggered. If any number between 21 and100,000 is produced by the random number generator, the feature gamewill not be triggered. Similarly, a bet of 200 credits will result inthe numbers between 1 and 200 (inclusive) being allotted to the game. Ifany number between 1 and 200 is produced by the random number generator,then the feature game will be triggered. If any number between 201 and100,000 is produced by the random number generator, the feature gamewill not be triggered.

The example below has been developed using example turnover data. Atrigger of the second screen feature game is expected every $5000 ofturnover (ie. 100000 credits on a $0.05 machine). Increasing the numberof credits bet increases the chance of triggering the feature on anybought game. Number of Range numbers Turnover of EGM credits betassigned Games to hit Bet/game since last hit ($) 1 1 to 1 100000 $0.05$5000 2 1 to 2 50000 $0.10 $5000 3 1 to 3 33333.33 $0.15 $5000 5 1 to 520000 $0.25 $5000 10 1 to 10 10000 $0.50 $5000 15 1 to 15 6666.66 $0.75$5000 20 1 to 20 5000 $1.00 $5000 25 1 to 25 4000 $1.25 $5000 30 1 to 303333.33 $1.50 $5000 40 1 to 40 2500 $2.00 $5000 45 1 to 45 2222.22 $2.25$5000 50 1 to 50 2000 $2.50 $5000 60 1 to 60 1666.66 $3.00 $5000 75 1 to75 1333.33 $3.75 $5000 100 1 to 100 1000 $5.00 $5000 150 1 to 150 666.66$7.50 $5000 200 1 to 200 500 $10.00 $5000

Preferably, when a jackpot feature game is triggered, all players arealerted by a jackpot bell that a possible grand jackpot is about to beplayed for. This is done so that all players share in the experience ofa jackpot win. Anecdotal evidence of players watching feature gamesbeing played in Australian casinos suggests that the drawing power ofsuch games is immense.

Players are alerted by the jackpot bell instantaneously at any pointduring a game, but the feature game will not appear until the currentgame (including base game features) are completed

In this embodiment the feature game appears with the new reel stripsalready spinning and accompanying feature game tunes playing. The playerstops the reels spinning by pressing the corresponding playline buttonsin order. The feature prize score is calculated by the total of thepoints appearing on the centre line of all 5 reels. Across the top ofthe screen, a sum of the score is displayed.

The 4 feature prize meters in descending order of value are:

(i) Grand Feature Prize. A score of ≧100 wins the grand feature jackpot;

(ii) Major Feature Prize. A score of 90-99 (inclusive) wins the majorfeature jackpot;

(iii) Minor Feature Prize. A score of 80-89 (inclusive) wins the minorfeature jackpot;

(iv) Mini Feature Prize. A score of ≦79 wins the mini feature jackpot

By way of example, referring to FIG. 3, a 5 reel by 3 row window isdisplayed. If the reels of the feature game stop on the numbers shown inFIG. 3, then the progressive jackpot won is the sum of the numbers onthe center line ie, 12+10+18+13+22=75 which is within the range for theminor feature jackpot.

The instant the feature game is completed and the sum of scores from all5 reels is shown, the feature jackpot screen and signs display whichjackpot has been won. This celebration of the jackpot win is conductedin a traditional manner (i.e. flashing displays, jackpot alarms, musicetc).

As the time between jackpot game awards is related to turnover, thenumber of jackpot games played by a player between feature games andhence their chance of winning is directly related to the size of eachbet on each game played.

(1) All machines on the link have a feature game, be it a second screenanimation game or a second set of reel strips.

(2) The link has a number of feature jackpot meters (up to 8). Allfeature jackpots may be linked.

(3) The feature game is activated as a function of machine turnover.This means that on average the feature game will occur one in, forexample every $5000.00. There are a number of advantages of activatingthe feature game on turnover. For example, it enables for the firsttime, a relatively simple mechanism for allowing mixed denomination on alink. The feature game gives the player the chance of winning one of theavailable feature jackpots if a certain outcome appears. For example, anew set of reel strips might appear with only 2 or 4 different symbols:Jackpot 1, Jackpot 2, or (Jackpot 1, Jackpot 2, Jackpot 3, Jackpot 4).The first time 5 of the same appear on the centre line the statedfeature jackpot is won.

(4) Another advantage of using a random trigger for a feature game, isthat it can be applied to any game.

It will be appreciated by persons skilled in the art that numerousvariations and/or modifications may be made to the invention as shown inthe specific embodiments without departing from the spirit or scope ofthe invention as broadly described. The present embodiments are,therefore, to be considered in all respects as illustrative and notrestrictive.

1-80. (canceled)
 81. In a network of gaming machines, each of saidgaming machines having a user interface activatable by a player toaffect game display, each of said gaming machines being capable ofaccepting different wager amounts made by the player, a method ofrandomly awarding one progressive prize from a plurality of progressiveprizes using a second game to select said one progressive prize, adisplay of said second game being triggered upon an occurrence of arandom trigger condition having a probability of occurrence related tothe amount of the wager, comprising: making a wager at a particulargaming machine in the network of gaming machines; initiating a firstmain game at said particular gaming machine; causing a second gametrigger condition to occur as a result of said first main game beinginitiated, said second game trigger condition occurring randomly andhaving a probability of occurrence dependent on the amount of the wagermade at said particular gaming machine; triggering a second game toappear at said particular gaming machine in response to said occurrenceof said second game trigger condition, said second game appearing aftercompletion of said first main game; randomly selecting said oneprogressive prize from said plurality of progressive prizes that hasbeen won; displaying said second game to the player at said particulargaming machine in response to said triggering; activating said userinterface at said particular gaming machine by said player during saiddisplaying of said second game to affect the display of said secondgame; identifying to the player said one progressive prize from saidplurality of progressive prizes that has been won; and awarding said oneprogressive prize from said plurality of progressive prizes that hasbeen won.
 82. The method of claim 81, wherein said step of causing asecond game trigger condition to occur includes: (1) selecting a randomnumber from a predetermined range of numbers; (2) allotting a pluralityof numbers from the predetermined range of numbers in proportion to theamount of the wager made at said particular gaming machine; and (3)indicating the occurrence of the trigger condition if one of theallotted numbers matches the selected random number.
 83. The method ofclaim 82 wherein the amount of the wager is an amount in credits. 84.The method of claim 82 wherein said step of making a wager includesbetting a plurality of credits, and wherein said step of allottingincludes allotting one number for each credit bet.
 85. The method ofclaim 82 wherein said step of allotting includes allotting one numberfor each unit of currency of the amount wagered.
 86. The method of claim81 wherein each of said gaming machines includes a random numbergenerator, and further including initializing said random numbergenerator of each of said gaming machines to generate random numbersfrom a predetermined fixed range of numbers, said step of initializingoccurring at start up and prior to said step of initiating said firstmain game; and for every said first main game that is initiated,selecting a random number from said predetermined fixed range ofnumbers.
 87. The method of claim 82 wherein said step of selecting arandom number includes generating a random number from a random numbergenerator.
 88. The method of claim 81 wherein said step of identifyingoccurs at the completion of said second game.
 89. The method of claim 81wherein said step of displaying said second game includes displayingspinning reel strips; and further including stopping said spinning reelstrips in response to said step of activating.
 90. The method of claim89 wherein said user interface includes buttons; and wherein said stepof stopping said spinning reel strips includes pressing said buttons ofsaid particular gaming machine.
 91. The method of claim 81 wherein saidstep of triggering a second game includes triggering a plurality ofsecond games.
 92. The method of claim 81 wherein each of said gamingmachines has a currency denomination; and wherein said currencydenomination of each of said gaming machines is one cent.
 93. The methodof claim 81 wherein said plurality of progressive prizes are of unequalvalues.
 94. The method of claim 81 wherein each of said plurality ofprogressive prizes being a fraction of an incrementing pool.
 95. Themethod of claim 81 wherein said first main game has a first probabilityof winning and said second game has a higher probability of winning thansaid first main game.
 96. The method of claim 81 and further includingalerting the player that said step of triggering has occurred, said stepof alerting occurring prior to said step of displaying said second game.97. The method of claim 81 wherein said step of randomly selecting saidone progressive prize is performed after said step of triggering asecond game to appear.
 98. In a network of gaming machines, each of saidgaming machines having a user interface for a player to interact with agame display, each of said gaming machines being capable of acceptingdifferent wager amounts made by the player, a method of randomlyawarding one progressive prize from a group of progressive prizesthrough display of a second game, display of said second game beingtriggered upon an occurrence of a trigger condition, comprising: makinga wager at a gaming machine in the network of gaming machines;initiating a first main game at said particular gaming machine; causinga second game trigger condition to occur as a result of said first maingame being initiated, said second game trigger condition occurringrandomly and having a probability of occurrence dependent on the amountof the wager made at said particular gaming machine and said triggeringcondition resulting in an entitlement of the player to one of theprogressive prizes from the group; triggering display of a second gameat said particular gaming machine in response to said occurrence of saidsecond game trigger condition, said second game appearing withoutinterruption of said first main game; selecting said one progressiveprize from said plurality of progressive prizes that has been won;displaying said second game to the player at said particular gamingmachine in response to said triggering; said player interacting with thedisplay of the second game to prompt revelation of the particularprogressive prize to be awarded; and awarding said revealed progressiveprize that has been won.